The Language of the Game: Analyzing Slang in EAFC 24

Authors

  • Krisna Bakti Trie Putra Faculty of Letters, Universitas Warmadewa
  • Anak Agung Istri Manik Warmadewi Faculty of Letters, Universitas Warmadewa
  • I Wayan Ana Faculty of Letters, Universitas Warmadewa

Keywords:

EAFC 24, digital discourse, online gaming, slang, sociolinguistics

Abstract

This study delves into the use of slang expressions among players of EAFC 24, a widely played online football simulation game, examining both the linguistic structures and communicative functions of the slang employed during gameplay and community interactions. The dataset, comprising nineteen slang expressions, was gathered from in-game chat messages and discussions on platforms like Reddit and Discord. The analysis draws on Mattiello’s (2008) morphological framework to classify the slang based on word-formation processes, and Allan and Burridge’s (2006) theory to examine the communicative roles performed by these expressions. The findings reveal that the slang in EAFC 24 is shaped by various linguistic processes, including clipping, acronyms, borrowing, coinage, semantic shift, and compounding. Functionally, these expressions serve multiple purposes: they convey emotions, assert group identity, build solidarity, deliver informal critique, entertain, and soften messages through euphemism. These findings highlight that slang in EAFC 24 is not only a tool for efficient communication but also a reflection of cultural dynamics and group affiliation in digital gaming communities.

References

This study delves into the use of slang expressions among players of EAFC 24, a widely played online football simulation game, examining both the linguistic structures and communicative functions of the slang employed during gameplay and community interactions. The dataset, comprising nineteen slang expressions, was gathered from in-game chat messages and discussions on platforms like Reddit and Discord. The analysis draws on Mattiello’s (2008) morphological framework to classify the slang based on word-formation processes, and Allan and Burridge’s (2006) theory to examine the communicative roles performed by these expressions. The findings reveal that the slang in EAFC 24 is shaped by various linguistic processes, including clipping, acronyms, borrowing, coinage, semantic shift, and compounding. Functionally, these expressions serve multiple purposes: they convey emotions, assert group identity, build solidarity, deliver informal critique, entertain, and soften messages through euphemism. These findings highlight that slang in EAFC 24 is not only a tool for efficient communication but also a reflection of cultural dynamics and group affiliation in digital gaming communities.

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Published

2026-01-29

Issue

Section

Articles