The Language of the Game: Analyzing Slang in EAFC 24
Keywords:
EAFC 24, digital discourse, online gaming, slang, sociolinguisticsAbstract
This study delves into the use of slang expressions among players of EAFC 24, a widely played online football simulation game, examining both the linguistic structures and communicative functions of the slang employed during gameplay and community interactions. The dataset, comprising nineteen slang expressions, was gathered from in-game chat messages and discussions on platforms like Reddit and Discord. The analysis draws on Mattiello’s (2008) morphological framework to classify the slang based on word-formation processes, and Allan and Burridge’s (2006) theory to examine the communicative roles performed by these expressions. The findings reveal that the slang in EAFC 24 is shaped by various linguistic processes, including clipping, acronyms, borrowing, coinage, semantic shift, and compounding. Functionally, these expressions serve multiple purposes: they convey emotions, assert group identity, build solidarity, deliver informal critique, entertain, and soften messages through euphemism. These findings highlight that slang in EAFC 24 is not only a tool for efficient communication but also a reflection of cultural dynamics and group affiliation in digital gaming communities.
References
This study delves into the use of slang expressions among players of EAFC 24, a widely played online football simulation game, examining both the linguistic structures and communicative functions of the slang employed during gameplay and community interactions. The dataset, comprising nineteen slang expressions, was gathered from in-game chat messages and discussions on platforms like Reddit and Discord. The analysis draws on Mattiello’s (2008) morphological framework to classify the slang based on word-formation processes, and Allan and Burridge’s (2006) theory to examine the communicative roles performed by these expressions. The findings reveal that the slang in EAFC 24 is shaped by various linguistic processes, including clipping, acronyms, borrowing, coinage, semantic shift, and compounding. Functionally, these expressions serve multiple purposes: they convey emotions, assert group identity, build solidarity, deliver informal critique, entertain, and soften messages through euphemism. These findings highlight that slang in EAFC 24 is not only a tool for efficient communication but also a reflection of cultural dynamics and group affiliation in digital gaming communities.
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Krisna Bakti Trie Putra, Anak Agung Istri Manik Warmadewi, I Wayan Ana

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.